Showing posts with label Unity GameAudio Audio Games. Show all posts
Showing posts with label Unity GameAudio Audio Games. Show all posts

Thursday, January 19, 2012

Unity and The Interactive Music System




Last fall I provided audio for 6 student game projects, all using the Unity engine. Each game had about a 3-4 week development period so needless to say production was rough. As a result I wanted to create some custom audio scripts to facilitate the audio implementation process and provide a more dynamic audio experience. Since the majority of the development teams were targeting mobile platforms, middleware was not a viable solution. Painful I know.

So although limited in audio features, Unity still has a some neat tricks. It was also nice to see that a fair amount of the HTML5 interactive music system prototype transferred over to these scripts. These scripts were written in C# and can be used on any platform Unity builds to.


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